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| Purpose: Still another character modeled for a UT2003 mod, Dissonance: Days of Anathema. Practiced a new workflow and creation of cartoonish proportions while trying to maintain anatomy. I used an entirely new approach to modeling in the end stage that proved very worthy of using again to create evenly curved silhouettes. Applications: Modeled, unwrapped and rigged in 3DSM5.1 Polycount:3014 |